HWBOT 3DMark2001 SE Benchmark Validation Regulations

  • Benchmark Rules
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HWBOT 3DMark2001 SE Benchmark Validation Regulations

Allowed benchmark versions
Allowed operating systems
Default benchmark settings1024x768x32, compressed textures, D3D Pure Hardware T&L, No Antialiasing, Double Frame Buffer, 24 bit Z-Buffer

It is allowed to run non default settings with graphics cards older than 2001 that don’t support default features. The resolution must still be the default 1024x768x32.
ScoreThe score is obtained after running the seven game tests.
Allowed optimisations
  • Disable unnecessary tests
  • Run game tests one by one
  • LOD
Disallowed tweaks/cheats
  • Altering benchmark files or the rendering
  • Any software or human interaction altering the perceived speed of the benchmark program, tricking it to believe it ran faster
  • Lucid Virtu MVP
  • Mipmap
  • Change benchmark settings
Verification screenshot requirements
  • CPU-Z CPU tab
  • CPU-Z Memory tab
  • GPU-Z Graphics Card tab
  • Benchmark window
  • Benchmark score window
  • Benchmark subdetails window
Example screenshot

Red: Mandatory Green: Optional

Additional notesThis page contains the benchmark result regulation specifications for 3DMark2001 SE. The rules as described in our General Rules section are still applicable even if they are not specifically mentioned on this page.

It is your responsibility, and the responsibility of your team captain(s) that these rules are followed properly. Your submission may be blocked by HWBOT moderators without notice if your submission is in violation of one of these rules. Multiple infractions may lead to a warning, and eventually an account ban.

  • Feb 14, 2017: link
  • May 15, 2008: Initial draw

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